
image 	{
  	resolution 640 480
  
		aa 0 0
  
		filter gaussian
	
}




camera 	{
  	type pinhole
  
		eye    0 0 10  
		target 0 0 0 
		up     0 1 0
  
		fov    60
  
		aspect 1.333333

	}



light 	{
   	type point
 
	 	color { "sRGB nonlinear" 1 1 1 }
   
		power 200.0
  
		p 0 3 15
	}




shader {
  	name red  
		type constant
		color { "sRGB linear" 1 0 0 }
	}




shader {
  name marble
  type phong
  texture F:\ITBA\TP2_CG\marble.png
  diff { "sRGB nonlinear" 0 1 1 }
  spec { "sRGB nonlinear" 0 0 0 } 10
}

object {
	
      		shader marble
		transform {
		scaleu 0.7
		translate 0 -3 0
		}

	
	type generic-mesh


		name texttri
			
		points 4
		-3 0 0 
		3 0 0
		3 6 0
		3 0 -6

		triangles 2
		0 1 2
		1 2 3

		
		normals vertex
		0 0 36
		0 0 36
		0 0 36
		36 0 0 


		uvs none
}


